I Probe, Therefore I Am: Designing a Virtual Journalist with Human Emotions
May 18, 2017 Β· Declared Dead Β· π arXiv.org
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Authors
Kevin K. Bowden, Tommy Nilsson, Christine P. Spencer, Kubra Cengiz, Alexandru Ghitulescu, Jelte B. van Waterschoot
arXiv ID
1705.06694
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.AI,
cs.MM
Citations
2
Venue
arXiv.org
Last Checked
4 months ago
Abstract
By utilizing different communication channels, such as verbal language, gestures or facial expressions, virtually embodied interactive humans hold a unique potential to bridge the gap between human-computer interaction and actual interhuman communication. The use of virtual humans is consequently becoming increasingly popular in a wide range of areas where such a natural communication might be beneficial, including entertainment, education, mental health research and beyond. Behind this development lies a series of technological advances in a multitude of disciplines, most notably natural language processing, computer vision, and speech synthesis. In this paper we discuss a Virtual Human Journalist, a project employing a number of novel solutions from these disciplines with the goal to demonstrate their viability by producing a humanoid conversational agent capable of naturally eliciting and reacting to information from a human user. A set of qualitative and quantitative evaluation sessions demonstrated the technical feasibility of the system whilst uncovering a number of deficits in its capacity to engage users in a way that would be perceived as natural and emotionally engaging. We argue that naturalness should not always be seen as a desirable goal and suggest that deliberately suppressing the naturalness of virtual human interactions, such as by altering its personality cues, might in some cases yield more desirable results.
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