Shallow Updates for Deep Reinforcement Learning
May 21, 2017 Β· Declared Dead Β· π Neural Information Processing Systems
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Authors
Nir Levine, Tom Zahavy, Daniel J. Mankowitz, Aviv Tamar, Shie Mannor
arXiv ID
1705.07461
Category
cs.AI: Artificial Intelligence
Cross-listed
cs.LG,
stat.ML
Citations
49
Venue
Neural Information Processing Systems
Last Checked
3 months ago
Abstract
Deep reinforcement learning (DRL) methods such as the Deep Q-Network (DQN) have achieved state-of-the-art results in a variety of challenging, high-dimensional domains. This success is mainly attributed to the power of deep neural networks to learn rich domain representations for approximating the value function or policy. Batch reinforcement learning methods with linear representations, on the other hand, are more stable and require less hyper parameter tuning. Yet, substantial feature engineering is necessary to achieve good results. In this work we propose a hybrid approach -- the Least Squares Deep Q-Network (LS-DQN), which combines rich feature representations learned by a DRL algorithm with the stability of a linear least squares method. We do this by periodically re-training the last hidden layer of a DRL network with a batch least squares update. Key to our approach is a Bayesian regularization term for the least squares update, which prevents over-fitting to the more recent data. We tested LS-DQN on five Atari games and demonstrate significant improvement over vanilla DQN and Double-DQN. We also investigated the reasons for the superior performance of our method. Interestingly, we found that the performance improvement can be attributed to the large batch size used by the LS method when optimizing the last layer.
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