Boltzmann Exploration Done Right
May 29, 2017 ยท Declared Dead ยท ๐ Neural Information Processing Systems
"No code URL or promise found in abstract"
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Authors
Nicolรฒ Cesa-Bianchi, Claudio Gentile, Gรกbor Lugosi, Gergely Neu
arXiv ID
1705.10257
Category
cs.LG: Machine Learning
Cross-listed
stat.ML
Citations
190
Venue
Neural Information Processing Systems
Last Checked
3 months ago
Abstract
Boltzmann exploration is a classic strategy for sequential decision-making under uncertainty, and is one of the most standard tools in Reinforcement Learning (RL). Despite its widespread use, there is virtually no theoretical understanding about the limitations or the actual benefits of this exploration scheme. Does it drive exploration in a meaningful way? Is it prone to misidentifying the optimal actions or spending too much time exploring the suboptimal ones? What is the right tuning for the learning rate? In this paper, we address several of these questions in the classic setup of stochastic multi-armed bandits. One of our main results is showing that the Boltzmann exploration strategy with any monotone learning-rate sequence will induce suboptimal behavior. As a remedy, we offer a simple non-monotone schedule that guarantees near-optimal performance, albeit only when given prior access to key problem parameters that are typically not available in practical situations (like the time horizon $T$ and the suboptimality gap $ฮ$). More importantly, we propose a novel variant that uses different learning rates for different arms, and achieves a distribution-dependent regret bound of order $\frac{K\log^2 T}ฮ$ and a distribution-independent bound of order $\sqrt{KT}\log K$ without requiring such prior knowledge. To demonstrate the flexibility of our technique, we also propose a variant that guarantees the same performance bounds even if the rewards are heavy-tailed.
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