On the Development of Intelligent Agents for MOBA Games
June 08, 2017 Β· Declared Dead Β· π Brazilian Symposium on Games and Digital Entertainment
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Authors
Victor do Nascimento Silva, Luiz Chaimowicz
arXiv ID
1706.02789
Category
cs.AI: Artificial Intelligence
Citations
22
Venue
Brazilian Symposium on Games and Digital Entertainment
Last Checked
4 months ago
Abstract
Multiplayer Online Battle Arena (MOBA) is one of the most played game genres nowadays. With the increasing growth of this genre, it becomes necessary to develop effective intelligent agents to play alongside or against human players. In this paper we address the problem of agent development for MOBA games. We implement a two-layered architecture agent that handles both navigation and game mechanics. This architecture relies on the use of Influence Maps, a widely used approach for tactical analysis. Several experiments were performed using {\em League of Legends} as a testbed, and show promising results in this highly dynamic real-time context.
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