Monte-Carlo Tree Search by Best Arm Identification
June 09, 2017 ยท Declared Dead ยท ๐ Neural Information Processing Systems
"No code URL or promise found in abstract"
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Authors
Emilie Kaufmann, Wouter Koolen
arXiv ID
1706.02986
Category
stat.ML: Machine Learning (Stat)
Cross-listed
cs.LG
Citations
40
Venue
Neural Information Processing Systems
Last Checked
3 months ago
Abstract
Recent advances in bandit tools and techniques for sequential learning are steadily enabling new applications and are promising the resolution of a range of challenging related problems. We study the game tree search problem, where the goal is to quickly identify the optimal move in a given game tree by sequentially sampling its stochastic payoffs. We develop new algorithms for trees of arbitrary depth, that operate by summarizing all deeper levels of the tree into confidence intervals at depth one, and applying a best arm identification procedure at the root. We prove new sample complexity guarantees with a refined dependence on the problem instance. We show experimentally that our algorithms outperform existing elimination-based algorithms and match previous special-purpose methods for depth-two trees.
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