Generating Long-term Trajectories Using Deep Hierarchical Networks
June 21, 2017 ยท Declared Dead ยท ๐ Neural Information Processing Systems
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Authors
Stephan Zheng, Yisong Yue, Patrick Lucey
arXiv ID
1706.07138
Category
cs.LG: Machine Learning
Citations
111
Venue
Neural Information Processing Systems
Last Checked
3 months ago
Abstract
We study the problem of modeling spatiotemporal trajectories over long time horizons using expert demonstrations. For instance, in sports, agents often choose action sequences with long-term goals in mind, such as achieving a certain strategic position. Conventional policy learning approaches, such as those based on Markov decision processes, generally fail at learning cohesive long-term behavior in such high-dimensional state spaces, and are only effective when myopic modeling lead to the desired behavior. The key difficulty is that conventional approaches are "shallow" models that only learn a single state-action policy. We instead propose a hierarchical policy class that automatically reasons about both long-term and short-term goals, which we instantiate as a hierarchical neural network. We showcase our approach in a case study on learning to imitate demonstrated basketball trajectories, and show that it generates significantly more realistic trajectories compared to non-hierarchical baselines as judged by professional sports analysts.
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