Selfish Network Creation with Non-Uniform Edge Cost

June 30, 2017 ยท Declared Dead ยท ๐Ÿ› Algorithmic Game Theory

๐Ÿ‘ป CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Ankit Chauhan, Pascal Lenzner, Anna Melnichenko, Louise Molitor arXiv ID 1706.10200 Category cs.GT: Game Theory Cross-listed cs.DM, cs.NI Citations 22 Venue Algorithmic Game Theory Last Checked 2 months ago
Abstract
Network creation games investigate complex networks from a game-theoretic point of view. Based on the original model by Fabrikant et al. [PODC'03] many variants have been introduced. However, almost all versions have the drawback that edges are treated uniformly, i.e. every edge has the same cost and that this common parameter heavily influences the outcomes and the analysis of these games. We propose and analyze simple and natural parameter-free network creation games with non-uniform edge cost. Our models are inspired by social networks where the cost of forming a link is proportional to the popularity of the targeted node. Besides results on the complexity of computing a best response and on various properties of the sequential versions, we show that the most general version of our model has constant Price of Anarchy. To the best of our knowledge, this is the first proof of a constant Price of Anarchy for any network creation game.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

๐Ÿ“œ Similar Papers

In the same crypt โ€” Game Theory

R.I.P. ๐Ÿ‘ป Ghosted

Blockchain Mining Games

Aggelos Kiayias, Elias Koutsoupias, ... (+2 more)

cs.GT ๐Ÿ› EC ๐Ÿ“š 273 cites 9 years ago

Died the same way โ€” ๐Ÿ‘ป Ghosted