Selfish Network Creation with Non-Uniform Edge Cost
June 30, 2017 ยท Declared Dead ยท ๐ Algorithmic Game Theory
"No code URL or promise found in abstract"
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Authors
Ankit Chauhan, Pascal Lenzner, Anna Melnichenko, Louise Molitor
arXiv ID
1706.10200
Category
cs.GT: Game Theory
Cross-listed
cs.DM,
cs.NI
Citations
22
Venue
Algorithmic Game Theory
Last Checked
2 months ago
Abstract
Network creation games investigate complex networks from a game-theoretic point of view. Based on the original model by Fabrikant et al. [PODC'03] many variants have been introduced. However, almost all versions have the drawback that edges are treated uniformly, i.e. every edge has the same cost and that this common parameter heavily influences the outcomes and the analysis of these games. We propose and analyze simple and natural parameter-free network creation games with non-uniform edge cost. Our models are inspired by social networks where the cost of forming a link is proportional to the popularity of the targeted node. Besides results on the complexity of computing a best response and on various properties of the sequential versions, we show that the most general version of our model has constant Price of Anarchy. To the best of our knowledge, this is the first proof of a constant Price of Anarchy for any network creation game.
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