A Location-Based Game for Two Generations: Teaching Mobile Technology to the Elderly with the Support of Young Volunteers

July 06, 2017 Β· Declared Dead Β· πŸ› International Summit on eHealth

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Authors Wiesław Kopeć, Katarzyna Abramczuk, Bartłomiej Balcerzak, Marta Juźwin Katarzyna Gniadzik, Grzegorz Kowalik, Radosław Nielek arXiv ID 1707.01848 Category cs.HC: Human-Computer Interaction Cross-listed cs.CY Citations 22 Venue International Summit on eHealth Last Checked 4 months ago
Abstract
This paper presents a cooperative location-based game for the elderly with the use of tablets equipped with mobile application. The game was designed to tackle at once several crucial topics related to the issue of aging, namely the social inclusion, education in the field of modern technology, motivation for learning as well as physical activity. Mixed-aged teams consisting of two players: a junior and a senior took part in the game. The preliminary results suggest that the game can successfully address a number of issues including improving the elderly technical skills, increasing the elderly physical activity as well as positive intergenerational interaction. The paper describes the game setup in details and presents some initial data gathered during the gameplay.
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