Autoencoder-augmented Neuroevolution for Visual Doom Playing
July 12, 2017 Β· Declared Dead Β· π IEEE Conference on Computational Intelligence and Games
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Authors
Samuel Alvernaz, Julian Togelius
arXiv ID
1707.03902
Category
cs.AI: Artificial Intelligence
Cross-listed
cs.NE
Citations
62
Venue
IEEE Conference on Computational Intelligence and Games
Last Checked
3 months ago
Abstract
Neuroevolution has proven effective at many reinforcement learning tasks, but does not seem to scale well to high-dimensional controller representations, which are needed for tasks where the input is raw pixel data. We propose a novel method where we train an autoencoder to create a comparatively low-dimensional representation of the environment observation, and then use CMA-ES to train neural network controllers acting on this input data. As the behavior of the agent changes the nature of the input data, the autoencoder training progresses throughout evolution. We test this method in the VizDoom environment built on the classic FPS Doom, where it performs well on a health-pack gathering task.
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