Online Multi-Armed Bandit
July 17, 2017 Β· Declared Dead Β· π arXiv.org
"No code URL or promise found in abstract"
Evidence collected by the PWNC Scanner
Authors
Uma Roy, Ashwath Thirmulai, Joe Zurier
arXiv ID
1707.04987
Category
cs.AI: Artificial Intelligence
Cross-listed
cs.GT
Citations
0
Venue
arXiv.org
Last Checked
4 months ago
Abstract
We introduce a novel variant of the multi-armed bandit problem, in which bandits are streamed one at a time to the player, and at each point, the player can either choose to pull the current bandit or move on to the next bandit. Once a player has moved on from a bandit, they may never visit it again, which is a crucial difference between our problem and classic multi-armed bandit problems. In this online context, we study Bernoulli bandits (bandits with payout Ber($p_i$) for some underlying mean $p_i$) with underlying means drawn i.i.d. from various distributions, including the uniform distribution, and in general, all distributions that have a CDF satisfying certain differentiability conditions near zero. In all cases, we suggest several strategies and investigate their expected performance. Furthermore, we bound the performance of any optimal strategy and show that the strategies we have suggested are indeed optimal up to a constant factor. We also investigate the case where the distribution from which the underlying means are drawn is not known ahead of time. We again, are able to suggest algorithms that are optimal up to a constant factor for this case, given certain mild conditions on the universe of distributions.
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
π Similar Papers
In the same crypt β Artificial Intelligence
π
π
The Cartographer
R.I.P.
π»
Ghosted
Explanation in Artificial Intelligence: Insights from the Social Sciences
R.I.P.
π»
Ghosted
Federated Machine Learning: Concept and Applications
R.I.P.
π»
Ghosted
Counterfactual Explanations without Opening the Black Box: Automated Decisions and the GDPR
R.I.P.
π»
Ghosted
DeepAR: Probabilistic Forecasting with Autoregressive Recurrent Networks
R.I.P.
π»
Ghosted
Rainbow: Combining Improvements in Deep Reinforcement Learning
Died the same way β π» Ghosted
R.I.P.
π»
Ghosted
Federated Learning: Strategies for Improving Communication Efficiency
R.I.P.
π»
Ghosted
In-Datacenter Performance Analysis of a Tensor Processing Unit
R.I.P.
π»
Ghosted
Deep Convolutional Neural Networks for Computer-Aided Detection: CNN Architectures, Dataset Characteristics and Transfer Learning
R.I.P.
π»
Ghosted