Photosensor Oculography: Survey and Parametric Analysis of Designs using Model-Based Simulation

July 17, 2017 Β· Declared Dead Β· πŸ› IEEE Transactions on Human-Machine Systems

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Authors Ioannis Rigas, Hayes Raffle, Oleg V. Komogortsev arXiv ID 1707.05413 Category cs.CV: Computer Vision Cross-listed cs.HC Citations 23 Venue IEEE Transactions on Human-Machine Systems Last Checked 4 months ago
Abstract
This paper presents a renewed overview of photosensor oculography (PSOG), an eye-tracking technique based on the principle of using simple photosensors to measure the amount of reflected (usually infrared) light when the eye rotates. Photosensor oculography can provide measurements with high precision, low latency and reduced power consumption, and thus it appears as an attractive option for performing eye-tracking in the emerging head-mounted interaction devices, e.g. augmented and virtual reality (AR/VR) headsets. In our current work we employ an adjustable simulation framework as a common basis for performing an exploratory study of the eye-tracking behavior of different photosensor oculography designs. With the performed experiments we explore the effects from the variation of some basic parameters of the designs on the resulting accuracy and cross-talk, which are crucial characteristics for the seamless operation of human-computer interaction applications based on eye-tracking. Our experimental results reveal the design trade-offs that need to be adopted to tackle the competing conditions that lead to optimum performance of different eye-tracking characteristics. We also present the transformations that arise in the eye-tracking output when sensor shifts occur, and assess the resulting degradation in accuracy for different combinations of eye movements and sensor shifts.
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