Inapproximability of the Standard Pebble Game and Hard to Pebble Graphs

July 20, 2017 ยท The Ethereal ยท ๐Ÿ› Workshop on Algorithms and Data Structures

๐Ÿ”ฎ THE ETHEREAL: The Ethereal
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Authors Erik D. Demaine, Quanquan C. Liu arXiv ID 1707.06343 Category cs.CC: Computational Complexity Cross-listed cs.DS Citations 16 Venue Workshop on Algorithms and Data Structures Last Checked 2 months ago
Abstract
Pebble games are single-player games on DAGs involving placing and moving pebbles on nodes of the graph according to a certain set of rules. The goal is to pebble a set of target nodes using a minimum number of pebbles. In this paper, we present a possibly simpler proof of the result in [CLNV15] and strengthen the result to show that it is PSPACE-hard to determine the minimum number of pebbles to an additive $n^{1/3-ฮต}$ term for all $ฮต> 0$, which improves upon the currently known additive constant hardness of approximation [CLNV15] in the standard pebble game. We also introduce a family of explicit, constant indegree graphs with $n$ nodes where there exists a graph in the family such that using constant $k$ pebbles requires $ฮฉ(n^k)$ moves to pebble in both the standard and black-white pebble games. This independently answers an open question summarized in [Nor15] of whether a family of DAGs exists that meets the upper bound of $O(n^k)$ moves using constant $k$ pebbles with a different construction than that presented in [AdRNV17].
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