๐ฎ
๐ฎ
The Ethereal
Inapproximability of the Standard Pebble Game and Hard to Pebble Graphs
July 20, 2017 ยท The Ethereal ยท ๐ Workshop on Algorithms and Data Structures
"No code URL or promise found in abstract"
Evidence collected by the PWNC Scanner
Authors
Erik D. Demaine, Quanquan C. Liu
arXiv ID
1707.06343
Category
cs.CC: Computational Complexity
Cross-listed
cs.DS
Citations
16
Venue
Workshop on Algorithms and Data Structures
Last Checked
2 months ago
Abstract
Pebble games are single-player games on DAGs involving placing and moving pebbles on nodes of the graph according to a certain set of rules. The goal is to pebble a set of target nodes using a minimum number of pebbles. In this paper, we present a possibly simpler proof of the result in [CLNV15] and strengthen the result to show that it is PSPACE-hard to determine the minimum number of pebbles to an additive $n^{1/3-ฮต}$ term for all $ฮต> 0$, which improves upon the currently known additive constant hardness of approximation [CLNV15] in the standard pebble game. We also introduce a family of explicit, constant indegree graphs with $n$ nodes where there exists a graph in the family such that using constant $k$ pebbles requires $ฮฉ(n^k)$ moves to pebble in both the standard and black-white pebble games. This independently answers an open question summarized in [Nor15] of whether a family of DAGs exists that meets the upper bound of $O(n^k)$ moves using constant $k$ pebbles with a different construction than that presented in [AdRNV17].
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
๐ Similar Papers
In the same crypt โ Computational Complexity
๐ฎ
๐ฎ
The Ethereal
An Exponential Separation Between Randomized and Deterministic Complexity in the LOCAL Model
๐ฎ
๐ฎ
The Ethereal
The Parallelism Tradeoff: Limitations of Log-Precision Transformers
๐ฎ
๐ฎ
The Ethereal
The Hardness of Approximation of Euclidean k-means
๐ฎ
๐ฎ
The Ethereal
Slightly Superexponential Parameterized Problems
๐ฎ
๐ฎ
The Ethereal