Video as a By-Product of Digital Prototyping: Capturing the Dynamic Aspect of Interaction
August 01, 2017 Β· Declared Dead Β· π 2017 IEEE 25th International Requirements Engineering Conference Workshops (REW)
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Authors
Oliver Karras, Carolin Unger-Windeler, Lennart Glauer, Kurt Schneider
arXiv ID
1708.00278
Category
cs.SE: Software Engineering
Citations
24
Venue
2017 IEEE 25th International Requirements Engineering Conference Workshops (REW)
Last Checked
4 months ago
Abstract
Requirements engineering provides several practices to analyze how a user wants to interact with a future software. Mockups, prototypes, and scenarios are suitable to understand usability issues and user requirements early. Nevertheless, users are often dissatisfied with the usability of a resulting software. Apparently, previously explored information was lost or no longer accessible during the development phase. Scenarios are one effective practice to describe behavior. However, they are commonly notated in natural language which is often improper to capture and communicate interaction knowledge comprehensible to developers and users. The dynamic aspect of interaction is lost if only static descriptions are used. Digital prototyping enables the creation of interactive prototypes by adding responsive controls to hand- or digitally drawn mockups. We propose to capture the events of these controls to obtain a representation of the interaction. From this data, we generate videos, which demonstrate interaction sequences, as additional support for textual scenarios. Variants of scenarios can be created by modifying the captured event sequences and mockups. Any change is unproblematic since videos only need to be regenerated. Thus, we achieve video as a by-product of digital prototyping. This reduces the effort compared to video recording such as screencasts. A first evaluation showed that such a generated video supports a faster understanding of a textual scenario compared to static mockups.
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