Helping AI to Play Hearthstone: AAIA'17 Data Mining Challenge
August 02, 2017 Β· Declared Dead Β· π Conference on Computer Science and Information Systems
"No code URL or promise found in abstract"
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Authors
Andrzej Janusz, Maciej Εwiechowski, Tomasz Tajmajer
arXiv ID
1708.00730
Category
cs.AI: Artificial Intelligence
Cross-listed
cs.GT
Citations
26
Venue
Conference on Computer Science and Information Systems
Last Checked
4 months ago
Abstract
This paper summarizes the AAIA'17 Data Mining Challenge: Helping AI to Play Hearthstone which was held between March 23, and May 15, 2017 at the Knowledge Pit platform. We briefly describe the scope and background of this competition in the context of a more general project related to the development of an AI engine for video games, called Grail. We also discuss the outcomes of this challenge and demonstrate how predictive models for the assessment of player's winning chances can be utilized in a construction of an intelligent agent for playing Hearthstone. Finally, we show a few selected machine learning approaches for modeling state and action values in Hearthstone. We provide evaluation for a few promising solutions that may be used to create more advanced types of agents, especially in conjunction with Monte Carlo Tree Search algorithms.
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