An Information-Theoretic Optimality Principle for Deep Reinforcement Learning

August 06, 2017 Β· Declared Dead Β· πŸ› arXiv.org

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Authors Felix Leibfried, Jordi Grau-Moya, Haitham Bou-Ammar arXiv ID 1708.01867 Category cs.AI: Artificial Intelligence Cross-listed cs.LG, stat.ML Citations 24 Venue arXiv.org Last Checked 4 months ago
Abstract
We methodologically address the problem of Q-value overestimation in deep reinforcement learning to handle high-dimensional state spaces efficiently. By adapting concepts from information theory, we introduce an intrinsic penalty signal encouraging reduced Q-value estimates. The resultant algorithm encompasses a wide range of learning outcomes containing deep Q-networks as a special case. Different learning outcomes can be demonstrated by tuning a Lagrange multiplier accordingly. We furthermore propose a novel scheduling scheme for this Lagrange multiplier to ensure efficient and robust learning. In experiments on Atari, our algorithm outperforms other algorithms (e.g. deep and double deep Q-networks) in terms of both game-play performance and sample complexity. These results remain valid under the recently proposed dueling architecture.
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