On the Learnability of Programming Language Semantics
August 07, 2017 Β· Declared Dead Β· π ICE@DisCoTec
"No code URL or promise found in abstract"
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Authors
Dan R. Ghica, Khulood Alyahya
arXiv ID
1708.02319
Category
cs.PL: Programming Languages
Citations
0
Venue
ICE@DisCoTec
Last Checked
4 months ago
Abstract
Game semantics is a powerful method of semantic analysis for programming languages. It gives mathematically accurate models ("fully abstract") for a wide variety of programming languages. Game semantic models are combinatorial characterisations of all possible interactions between a term and its syntactic context. Because such interactions can be concretely represented as sets of sequences, it is possible to ask whether they can be learned from examples. Concretely, we are using long short-term memory neural nets (LSTM), a technique which proved effective in learning natural languages for automatic translation and text synthesis, to learn game-semantic models of sequential and concurrent versions of Idealised Algol (IA), which are algorithmically complex yet can be concisely described. We will measure how accurate the learned models are as a function of the degree of the term and the number of free variables involved. Finally, we will show how to use the learned model to perform latent semantic analysis between concurrent and sequential Idealised Algol.
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