Solving a New 3D Bin Packing Problem with Deep Reinforcement Learning Method
August 20, 2017 Β· Declared Dead Β· π arXiv.org
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Authors
Haoyuan Hu, Xiaodong Zhang, Xiaowei Yan, Longfei Wang, Yinghui Xu
arXiv ID
1708.05930
Category
cs.AI: Artificial Intelligence
Citations
153
Venue
arXiv.org
Last Checked
3 months ago
Abstract
In this paper, a new type of 3D bin packing problem (BPP) is proposed, in which a number of cuboid-shaped items must be put into a bin one by one orthogonally. The objective is to find a way to place these items that can minimize the surface area of the bin. This problem is based on the fact that there is no fixed-sized bin in many real business scenarios and the cost of a bin is proportional to its surface area. Our research shows that this problem is NP-hard. Based on previous research on 3D BPP, the surface area is determined by the sequence, spatial locations and orientations of items. Among these factors, the sequence of items plays a key role in minimizing the surface area. Inspired by recent achievements of deep reinforcement learning (DRL) techniques, especially Pointer Network, on combinatorial optimization problems such as TSP, a DRL-based method is applied to optimize the sequence of items to be packed into the bin. Numerical results show that the method proposed in this paper achieve about 5% improvement than heuristic method.
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