Deep Learning for Video Game Playing

August 25, 2017 Β· Declared Dead Β· πŸ› IEEE Transactions on Games

πŸ‘» CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Niels Justesen, Philip Bontrager, Julian Togelius, Sebastian Risi arXiv ID 1708.07902 Category cs.AI: Artificial Intelligence Citations 230 Venue IEEE Transactions on Games Last Checked 3 months ago
Abstract
In this article, we review recent Deep Learning advances in the context of how they have been applied to play different types of video games such as first-person shooters, arcade games, and real-time strategy games. We analyze the unique requirements that different game genres pose to a deep learning system and highlight important open challenges in the context of applying these machine learning methods to video games, such as general game playing, dealing with extremely large decision spaces and sparse rewards.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

πŸ“œ Similar Papers

In the same crypt β€” Artificial Intelligence

Died the same way β€” πŸ‘» Ghosted