Deep Learning for Video Game Playing
August 25, 2017 Β· Declared Dead Β· π IEEE Transactions on Games
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Authors
Niels Justesen, Philip Bontrager, Julian Togelius, Sebastian Risi
arXiv ID
1708.07902
Category
cs.AI: Artificial Intelligence
Citations
230
Venue
IEEE Transactions on Games
Last Checked
3 months ago
Abstract
In this article, we review recent Deep Learning advances in the context of how they have been applied to play different types of video games such as first-person shooters, arcade games, and real-time strategy games. We analyze the unique requirements that different game genres pose to a deep learning system and highlight important open challenges in the context of applying these machine learning methods to video games, such as general game playing, dealing with extremely large decision spaces and sparse rewards.
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