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A Game of Life on Penrose tilings
August 29, 2017 Β· Declared Dead Β· π arXiv.org
"No code URL or promise found in abstract"
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Authors
Duane A. Bailey, Kathryn A. Lindsey
arXiv ID
1708.09301
Category
nlin.CG
Cross-listed
cs.IT,
math.DS,
math.MG
Citations
2
Venue
arXiv.org
Last Checked
3 months ago
Abstract
We define rules for cellular automata played on quasiperiodic tilings of the plane arising from the multigrid method in such a way that these cellular automata are isomorphic to Conway's Game of Life. Although these tilings are nonperiodic, determining the next state of each tile is a local computation, requiring only knowledge of the local structure of the tiling and the states of finitely many nearby tiles. As an example, we show a version of a "glider" moving through a region of a Penrose tiling. This constitutes a potential theoretical framework for a method of executing computations in non-periodically structured substrates such as quasicrystals.
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