Good Usability Practices in Scientific Software Development
August 31, 2017 Β· Declared Dead Β· π arXiv.org
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Authors
Francisco Queiroz, Raniere Silva, Jonah Miller, Sandor Brockhauser, Hans Fangohr
arXiv ID
1709.00111
Category
cs.HC: Human-Computer Interaction
Citations
16
Venue
arXiv.org
Last Checked
4 months ago
Abstract
Scientific software often presents very particular requirements regarding usability, which is often completely overlooked in this setting. As computational science has emerged as its own discipline, distinct from theoretical and experimental science, it has put new requirements on future scientific software developments. In this paper, we discuss the background of these problems and introduce nine aspects of good usability. We also highlight best practices for each aspect with an emphasis on applications in computational science.
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