Good Usability Practices in Scientific Software Development

August 31, 2017 Β· Declared Dead Β· πŸ› arXiv.org

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Authors Francisco Queiroz, Raniere Silva, Jonah Miller, Sandor Brockhauser, Hans Fangohr arXiv ID 1709.00111 Category cs.HC: Human-Computer Interaction Citations 16 Venue arXiv.org Last Checked 4 months ago
Abstract
Scientific software often presents very particular requirements regarding usability, which is often completely overlooked in this setting. As computational science has emerged as its own discipline, distinct from theoretical and experimental science, it has put new requirements on future scientific software developments. In this paper, we discuss the background of these problems and introduce nine aspects of good usability. We also highlight best practices for each aspect with an emphasis on applications in computational science.
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