Autonomous Quadrotor Landing using Deep Reinforcement Learning
September 11, 2017 Β· Declared Dead Β· π arXiv.org
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Authors
Riccardo Polvara, Massimiliano Patacchiola, Sanjay Sharma, Jian Wan, Andrew Manning, Robert Sutton, Angelo Cangelosi
arXiv ID
1709.03339
Category
cs.AI: Artificial Intelligence
Cross-listed
cs.RO
Citations
54
Venue
arXiv.org
Last Checked
4 months ago
Abstract
Landing an unmanned aerial vehicle (UAV) on a ground marker is an open problem despite the effort of the research community. Previous attempts mostly focused on the analysis of hand-crafted geometric features and the use of external sensors in order to allow the vehicle to approach the land-pad. In this article, we propose a method based on deep reinforcement learning that only requires low-resolution images taken from a down-looking camera in order to identify the position of the marker and land the UAV on it. The proposed approach is based on a hierarchy of Deep Q-Networks (DQNs) used as high-level control policy for the navigation toward the marker. We implemented different technical solutions, such as the combination of vanilla and double DQNs, and a partitioned buffer replay. Using domain randomization we trained the vehicle on uniform textures and we tested it on a large variety of simulated and real-world environments. The overall performance is comparable with a state-of-the-art algorithm and human pilots.
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