A Server-based Approach for Predictable GPU Access with Improved Analysis
September 19, 2017 Β· Declared Dead Β· π Journal of systems architecture
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Authors
Hyoseung Kim, Pratyush Patel, Shige Wang, Ragunathan, Rajkumar
arXiv ID
1709.06613
Category
cs.DC: Distributed Computing
Citations
17
Venue
Journal of systems architecture
Last Checked
4 months ago
Abstract
We propose a server-based approach to manage a general-purpose graphics processing unit (GPU) in a predictable and efficient manner. Our proposed approach introduces a GPU server that is a dedicated task to handle GPU requests from other tasks on their behalf. The GPU server ensures bounded time to access the GPU, and allows other tasks to suspend during their GPU computation to save CPU cycles. By doing so, we address the two major limitations of the existing real-time synchronization-based GPU management approach: busy waiting and long priority inversion. We have implemented a prototype of the server-based approach on a real embedded platform. This case study demonstrates the practicality and effectiveness of the server-based approach. Experimental results indicate that the server-based approach yields significant improvements in task schedulability over the existing synchronization-based approach in most practical settings. Although we focus on a GPU in this paper, the server-based approach can also be used for other types of computational accelerators.
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