Feasibility Study: Moving Non-Homogeneous Teams in Congested Video Game Environments
October 04, 2017 Β· Declared Dead Β· π Artificial Intelligence and Interactive Digital Entertainment Conference
"No code URL or promise found in abstract"
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Authors
Hang Ma, Jingxing Yang, Liron Cohen, T. K. Satish Kumar, Sven Koenig
arXiv ID
1710.01447
Category
cs.AI: Artificial Intelligence
Cross-listed
cs.MA,
cs.RO
Citations
80
Venue
Artificial Intelligence and Interactive Digital Entertainment Conference
Last Checked
3 months ago
Abstract
Multi-agent path finding (MAPF) is a well-studied problem in artificial intelligence, where one needs to find collision-free paths for agents with given start and goal locations. In video games, agents of different types often form teams. In this paper, we demonstrate the usefulness of MAPF algorithms from artificial intelligence for moving such non-homogeneous teams in congested video game environments.
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