Feasibility Study: Moving Non-Homogeneous Teams in Congested Video Game Environments

October 04, 2017 Β· Declared Dead Β· πŸ› Artificial Intelligence and Interactive Digital Entertainment Conference

πŸ‘» CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Hang Ma, Jingxing Yang, Liron Cohen, T. K. Satish Kumar, Sven Koenig arXiv ID 1710.01447 Category cs.AI: Artificial Intelligence Cross-listed cs.MA, cs.RO Citations 80 Venue Artificial Intelligence and Interactive Digital Entertainment Conference Last Checked 3 months ago
Abstract
Multi-agent path finding (MAPF) is a well-studied problem in artificial intelligence, where one needs to find collision-free paths for agents with given start and goal locations. In video games, agents of different types often form teams. In this paper, we demonstrate the usefulness of MAPF algorithms from artificial intelligence for moving such non-homogeneous teams in congested video game environments.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

πŸ“œ Similar Papers

In the same crypt β€” Artificial Intelligence

Died the same way β€” πŸ‘» Ghosted