An Improved Algorithm for Computing All the Best Swap Edges of a Tree Spanner
October 04, 2017 Β· Declared Dead Β· π Algorithmica
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Authors
Davide BilΓ², Feliciano Colella, Luciano GualΓ , Stefano Leucci, Guido Proietti
arXiv ID
1710.01516
Category
cs.DS: Data Structures & Algorithms
Citations
1
Venue
Algorithmica
Last Checked
4 months ago
Abstract
A tree $Ο$-spanner of a positively real-weighted $n$-vertex and $m$-edge undirected graph $G$ is a spanning tree $T$ of $G$ which approximately preserves (i.e., up to a multiplicative stretch factor $Ο$) distances in $G$. Tree spanners with provably good stretch factors find applications in communication networks, distributed systems, and network design. However, finding an optimal or even a good tree spanner is a very hard computational task. Thus, if one has to face a transient edge failure in $T$, the overall effort that has to be afforded to rebuild a new tree spanner (i.e., computational costs, set-up of new links, updating of the routing tables, etc.) can be rather prohibitive. To circumvent this drawback, an effective alternative is that of associating with each tree edge a best possible (in terms of resulting stretch) swap edge -- a well-established approach in the literature for several other tree topologies. Correspondingly, the problem of computing all the best swap edges of a tree spanner is a challenging algorithmic problem, since solving it efficiently means to exploit the structure of shortest paths not only in $G$, but also in all the scenarios in which an edge of $T$ has failed. For this problem we provide a very efficient solution, running in $O(n^2 \log^4 n)$ time, which drastically improves (almost by a quadratic factor in $n$ in dense graphs!) on the previous known best result.
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