Win Prediction in Esports: Mixed-Rank Match Prediction in Multi-player Online Battle Arena Games
November 17, 2017 Β· Declared Dead Β· π arXiv.org
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Authors
Victoria Hodge, Sam Devlin, Nick Sephton, Florian Block, Anders Drachen, Peter Cowling
arXiv ID
1711.06498
Category
cs.AI: Artificial Intelligence
Citations
38
Venue
arXiv.org
Last Checked
4 months ago
Abstract
Esports has emerged as a popular genre for players as well as spectators, supporting a global entertainment industry. Esports analytics has evolved to address the requirement for data-driven feedback, and is focused on cyber-athlete evaluation, strategy and prediction. Towards the latter, previous work has used match data from a variety of player ranks from hobbyist to professional players. However, professional players have been shown to behave differently than lower ranked players. Given the comparatively limited supply of professional data, a key question is thus whether mixed-rank match datasets can be used to create data-driven models which predict winners in professional matches and provide a simple in-game statistic for viewers and broadcasters. Here we show that, although there is a slightly reduced accuracy, mixed-rank datasets can be used to predict the outcome of professional matches, with suitably optimized configurations.
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