Learning to Play Othello with Deep Neural Networks
November 17, 2017 Β· Declared Dead Β· π IEEE Transactions on Games
"No code URL or promise found in abstract"
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Authors
PaweΕ Liskowski, Wojciech JaΕkowski, Krzysztof Krawiec
arXiv ID
1711.06583
Category
cs.AI: Artificial Intelligence
Cross-listed
cs.CV,
cs.LG,
stat.ML
Citations
27
Venue
IEEE Transactions on Games
Last Checked
4 months ago
Abstract
Achieving superhuman playing level by AlphaGo corroborated the capabilities of convolutional neural architectures (CNNs) for capturing complex spatial patterns. This result was to a great extent due to several analogies between Go board states and 2D images CNNs have been designed for, in particular translational invariance and a relatively large board. In this paper, we verify whether CNN-based move predictors prove effective for Othello, a game with significantly different characteristics, including a much smaller board size and complete lack of translational invariance. We compare several CNN architectures and board encodings, augment them with state-of-the-art extensions, train on an extensive database of experts' moves, and examine them with respect to move prediction accuracy and playing strength. The empirical evaluation confirms high capabilities of neural move predictors and suggests a strong correlation between prediction accuracy and playing strength. The best CNNs not only surpass all other 1-ply Othello players proposed to date but defeat (2-ply) Edax, the best open-source Othello player.
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