Expert-Driven Genetic Algorithms for Simulating Evaluation Functions

November 18, 2017 ยท Declared Dead ยท ๐Ÿ› Genetic Programming and Evolvable Machines

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Authors Eli David, Moshe Koppel, Nathan S. Netanyahu arXiv ID 1711.06841 Category cs.NE: Neural & Evolutionary Cross-listed cs.LG, stat.ML Citations 13 Venue Genetic Programming and Evolvable Machines Last Checked 4 months ago
Abstract
In this paper we demonstrate how genetic algorithms can be used to reverse engineer an evaluation function's parameters for computer chess. Our results show that using an appropriate expert (or mentor), we can evolve a program that is on par with top tournament-playing chess programs, outperforming a two-time World Computer Chess Champion. This performance gain is achieved by evolving a program that mimics the behavior of a superior expert. The resulting evaluation function of the evolved program consists of a much smaller number of parameters than the expert's. The extended experimental results provided in this paper include a report of our successful participation in the 2008 World Computer Chess Championship. In principle, our expert-driven approach could be used in a wide range of problems for which appropriate experts are available.
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