Run, skeleton, run: skeletal model in a physics-based simulation
November 18, 2017 Β· Declared Dead Β· π AAAI Spring Symposia
"No code URL or promise found in abstract"
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Authors
Mikhail Pavlov, Sergey Kolesnikov, Sergey M. Plis
arXiv ID
1711.06922
Category
cs.AI: Artificial Intelligence
Cross-listed
cs.LG,
stat.ML
Citations
15
Venue
AAAI Spring Symposia
Last Checked
4 months ago
Abstract
In this paper, we present our approach to solve a physics-based reinforcement learning challenge "Learning to Run" with objective to train physiologically-based human model to navigate a complex obstacle course as quickly as possible. The environment is computationally expensive, has a high-dimensional continuous action space and is stochastic. We benchmark state of the art policy-gradient methods and test several improvements, such as layer normalization, parameter noise, action and state reflecting, to stabilize training and improve its sample-efficiency. We found that the Deep Deterministic Policy Gradient method is the most efficient method for this environment and the improvements we have introduced help to stabilize training. Learned models are able to generalize to new physical scenarios, e.g. different obstacle courses.
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