Toward Foraging for Understanding of StarCraft Agents: An Empirical Study
November 21, 2017 Β· Declared Dead Β· π International Conference on Intelligent User Interfaces
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Authors
Sean Penney, Jonathan Dodge, Claudia Hilderbrand, Andrew Anderson, Logan Simpson, Margaret Burnett
arXiv ID
1711.08019
Category
cs.HC: Human-Computer Interaction
Citations
35
Venue
International Conference on Intelligent User Interfaces
Last Checked
3 months ago
Abstract
Assessing and understanding intelligent agents is a difficult task for users that lack an AI background. A relatively new area, called "Explainable AI," is emerging to help address this problem, but little is known about how users would forage through information an explanation system might offer. To inform the development of Explainable AI systems, we conducted a formative study, using the lens of Information Foraging Theory, into how experienced users foraged in the domain of StarCraft to assess an agent. Our results showed that participants faced difficult foraging problems. These foraging problems caused participants to entirely miss events that were important to them, reluctantly choose to ignore actions they did not want to ignore, and bear high cognitive, navigation, and information costs to access the information they needed.
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