Asymmetric Action Abstractions for Multi-Unit Control in Adversarial Real-Time Games

November 22, 2017 Β· Declared Dead Β· πŸ› AAAI Conference on Artificial Intelligence

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Authors Rubens O. Moraes, Levi H. S. Lelis arXiv ID 1711.08101 Category cs.AI: Artificial Intelligence Citations 18 Venue AAAI Conference on Artificial Intelligence Last Checked 4 months ago
Abstract
Action abstractions restrict the number of legal actions available during search in multi-unit real-time adversarial games, thus allowing algorithms to focus their search on a set of promising actions. Optimal strategies derived from un-abstracted spaces are guaranteed to be no worse than optimal strategies derived from action-abstracted spaces. In practice, however, due to real-time constraints and the state space size, one is only able to derive good strategies in un-abstracted spaces in small-scale games. In this paper we introduce search algorithms that use an action abstraction scheme we call asymmetric abstraction. Asymmetric abstractions retain the un-abstracted spaces' theoretical advantage over regularly abstracted spaces while still allowing the search algorithms to derive effective strategies, even in large-scale games. Empirical results on combat scenarios that arise in a real-time strategy game show that our search algorithms are able to substantially outperform state-of-the-art approaches.
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