Genetic Algorithms for Evolving Computer Chess Programs

November 21, 2017 ยท Declared Dead ยท ๐Ÿ› IEEE Transactions on Evolutionary Computation

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Authors Eli David, H. Jaap van den Herik, Moshe Koppel, Nathan S. Netanyahu arXiv ID 1711.08337 Category cs.NE: Neural & Evolutionary Cross-listed cs.LG, stat.ML Citations 45 Venue IEEE Transactions on Evolutionary Computation Last Checked 3 months ago
Abstract
This paper demonstrates the use of genetic algorithms for evolving: 1) a grandmaster-level evaluation function, and 2) a search mechanism for a chess program, the parameter values of which are initialized randomly. The evaluation function of the program is evolved by learning from databases of (human) grandmaster games. At first, the organisms are evolved to mimic the behavior of human grandmasters, and then these organisms are further improved upon by means of coevolution. The search mechanism is evolved by learning from tactical test suites. Our results show that the evolved program outperforms a two-time world computer chess champion and is at par with the other leading computer chess programs.
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