That's Enough: Asynchrony with Standard Choreography Primitives
November 23, 2017 Β· Declared Dead Β· π arXiv.org
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Authors
LuΓs Cruz-Filipe, Fabrizio Montesi
arXiv ID
1711.08700
Category
cs.PL: Programming Languages
Citations
2
Venue
arXiv.org
Last Checked
4 months ago
Abstract
Choreographies are widely used for the specification of concurrent and distributed software architectures. Since asynchronous communications are ubiquitous in real-world systems, previous works have proposed different approaches for the formal modelling of asynchrony in choreographies. Such approaches typically rely on ad-hoc syntactic terms or semantics for capturing the concept of messages in transit, yielding different formalisms that have to be studied separately. In this work, we take a different approach, and show that such extensions are not needed to reason about asynchronous communications in choreographies. Rather, we demonstrate how a standard choreography calculus already has all the needed expressive power to encode messages in transit (and thus asynchronous communications) through the primitives of process spawning and name mobility. The practical consequence of our results is that we can reason about real-world systems within a choreography formalism that is simpler than those hitherto proposed.
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