Communications in Choreographies, Revisited

November 28, 2017 Β· Declared Dead Β· πŸ› ACM Symposium on Applied Computing

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Authors LuΓ­s Cruz-Filipe, Fabrizio Montesi, Marco Peressotti arXiv ID 1711.10201 Category cs.PL: Programming Languages Citations 11 Venue ACM Symposium on Applied Computing Last Checked 3 months ago
Abstract
Choreographic Programming is a paradigm for developing correct-by-construction concurrent programs, by writing high-level descriptions of the desired communications and then synthesising process implementations automatically. So far, choreographic programming has been explored in the monadic setting: interaction terms express point-to-point communications of a single value. However, real-world systems often rely on interactions of polyadic nature, where multiple values are communicated among two or more parties, like multicast, scatter-gather, and atomic exchanges. We introduce a new model for choreographic programming equipped with a primitive for grouped interactions that subsumes all the above scenarios. Intuitively, grouped interactions can be thought of as being carried out as one single interaction. In practice, they are implemented by processes that carry them out in a concurrent fashion. After formalising the intuitive semantics of grouped interactions, we prove that choreographic programs and their implementations are correct and deadlock-free by construction.
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