What's in a game? A theory of game models

November 29, 2017 ยท The Ethereal ยท ๐Ÿ› Logic in Computer Science

๐Ÿ”ฎ THE ETHEREAL: The Ethereal
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Authors Clovis Eberhart, Tom Hirschowitz arXiv ID 1711.10860 Category cs.LO: Logic in CS Cross-listed cs.PL Citations 6 Venue Logic in Computer Science Last Checked 5 months ago
Abstract
Game semantics is a rich and successful class of denotational models for programming languages. Most game models feature a rather intuitive setup, yet surprisingly difficult proofs of such basic results as associativity of composition of strategies. We set out to unify these models into a basic abstract framework for game semantics, game settings. Our main contribution is the generic construction, for any game setting, of a category of games and strategies. Furthermore, we extend the framework to deal with innocence, and prove that innocent strategies form a subcategory. We finally show that our constructions cover many concrete cases, mainly among the early models and the very recent sheaf-based ones.
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