Online Reinforcement Learning in Stochastic Games

December 02, 2017 ยท Declared Dead ยท ๐Ÿ› Neural Information Processing Systems

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Authors Chen-Yu Wei, Yi-Te Hong, Chi-Jen Lu arXiv ID 1712.00579 Category cs.LG: Machine Learning Citations 128 Venue Neural Information Processing Systems Last Checked 3 months ago
Abstract
We study online reinforcement learning in average-reward stochastic games (SGs). An SG models a two-player zero-sum game in a Markov environment, where state transitions and one-step payoffs are determined simultaneously by a learner and an adversary. We propose the UCSG algorithm that achieves a sublinear regret compared to the game value when competing with an arbitrary opponent. This result improves previous ones under the same setting. The regret bound has a dependency on the diameter, which is an intrinsic value related to the mixing property of SGs. If we let the opponent play an optimistic best response to the learner, UCSG finds an $\varepsilon$-maximin stationary policy with a sample complexity of $\tilde{\mathcal{O}}\left(\text{poly}(1/\varepsilon)\right)$, where $\varepsilon$ is the gap to the best policy.
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