Online Reinforcement Learning in Stochastic Games
December 02, 2017 ยท Declared Dead ยท ๐ Neural Information Processing Systems
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Authors
Chen-Yu Wei, Yi-Te Hong, Chi-Jen Lu
arXiv ID
1712.00579
Category
cs.LG: Machine Learning
Citations
128
Venue
Neural Information Processing Systems
Last Checked
3 months ago
Abstract
We study online reinforcement learning in average-reward stochastic games (SGs). An SG models a two-player zero-sum game in a Markov environment, where state transitions and one-step payoffs are determined simultaneously by a learner and an adversary. We propose the UCSG algorithm that achieves a sublinear regret compared to the game value when competing with an arbitrary opponent. This result improves previous ones under the same setting. The regret bound has a dependency on the diameter, which is an intrinsic value related to the mixing property of SGs. If we let the opponent play an optimistic best response to the learner, UCSG finds an $\varepsilon$-maximin stationary policy with a sample complexity of $\tilde{\mathcal{O}}\left(\text{poly}(1/\varepsilon)\right)$, where $\varepsilon$ is the gap to the best policy.
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