Model Checking in multiplayer games development

December 04, 2017 Β· Declared Dead Β· πŸ› International Conference on Advanced Information Networking and Applications

πŸ‘» CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Ruslan Rezin, Ilya Afanasyev, Manuel Mazzara, Victor Rivera arXiv ID 1712.01207 Category cs.SE: Software Engineering Citations 14 Venue International Conference on Advanced Information Networking and Applications Last Checked 4 months ago
Abstract
Multiplayer computer games play a big role in the ever-growing entertainment industry. Being competitive in this industry means releasing the best possible software, and reliability is a key feature to win the market. Computer games are also actively used to simulate different robotic systems where reliability is even more important, and potentially critical. Traditional software testing approaches can check a subset of all the possible program executions, and they can never guarantee complete absence of errors in the source code. On the other hand, during more than twenty years, Model Checking has demonstrated to be a powerful instrument for formal verification of large hardware and software components. In this paper, we contribute with a novel approach to formally verify computer games. We propose a method of model construction that starts from a computer game description and utilizes Model Checking technique. We apply the method on a case study: the game Penguin Clash. Finally, an approach to game model reduction (and its implementation) is introduced in order to address the state explosion problem.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

πŸ“œ Similar Papers

In the same crypt β€” Software Engineering

Died the same way β€” πŸ‘» Ghosted