Nintendo Super Smash Bros. Melee: An "Untouchable" Agent
December 08, 2017 Β· Declared Dead Β· π arXiv.org
"No code URL or promise found in abstract"
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Authors
Ben Parr, Deepak Dilipkumar, Yuan Liu
arXiv ID
1712.03280
Category
cs.AI: Artificial Intelligence
Citations
2
Venue
arXiv.org
Last Checked
4 months ago
Abstract
Nintendo's Super Smash Bros. Melee fighting game can be emulated on modern hardware allowing us to inspect internal memory states, such as character positions. We created an AI that avoids being hit by training using these internal memory states and outputting controller button presses. After training on a month's worth of Melee matches, our best agent learned to avoid the toughest AI built into the game for a full minute 74.6% of the time.
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