Using reinforcement learning to learn how to play text-based games

January 06, 2018 ยท Declared Dead ยท ๐Ÿ› arXiv.org

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Authors Mikulรกลก Zelinka arXiv ID 1801.01999 Category cs.CL: Computation & Language Citations 13 Venue arXiv.org Last Checked 5 months ago
Abstract
The ability to learn optimal control policies in systems where action space is defined by sentences in natural language would allow many interesting real-world applications such as automatic optimisation of dialogue systems. Text-based games with multiple endings and rewards are a promising platform for this task, since their feedback allows us to employ reinforcement learning techniques to jointly learn text representations and control policies. We present a general text game playing agent, testing its generalisation and transfer learning performance and showing its ability to play multiple games at once. We also present pyfiction, an open-source library for universal access to different text games that could, together with our agent that implements its interface, serve as a baseline for future research.
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