Distributed Deep Reinforcement Learning: Learn how to play Atari games in 21 minutes

January 09, 2018 Β· Declared Dead Β· πŸ› Information Security Conference

πŸ‘» CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Igor Adamski, Robert Adamski, Tomasz Grel, Adam JΔ™drych, Kamil Kaczmarek, Henryk Michalewski arXiv ID 1801.02852 Category cs.AI: Artificial Intelligence Citations 37 Venue Information Security Conference Last Checked 4 months ago
Abstract
We present a study in Distributed Deep Reinforcement Learning (DDRL) focused on scalability of a state-of-the-art Deep Reinforcement Learning algorithm known as Batch Asynchronous Advantage ActorCritic (BA3C). We show that using the Adam optimization algorithm with a batch size of up to 2048 is a viable choice for carrying out large scale machine learning computations. This, combined with careful reexamination of the optimizer's hyperparameters, using synchronous training on the node level (while keeping the local, single node part of the algorithm asynchronous) and minimizing the memory footprint of the model, allowed us to achieve linear scaling for up to 64 CPU nodes. This corresponds to a training time of 21 minutes on 768 CPU cores, as opposed to 10 hours when using a single node with 24 cores achieved by a baseline single-node implementation.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

πŸ“œ Similar Papers

In the same crypt β€” Artificial Intelligence

Died the same way β€” πŸ‘» Ghosted