Towards Low-Latency and Ultra-Reliable Virtual Reality

January 23, 2018 ยท Declared Dead ยท ๐Ÿ› IEEE Network

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Authors Mohammed S. Elbamby, Cristina Perfecto, Mehdi Bennis, Klaus Doppler arXiv ID 1801.07587 Category cs.IT: Information Theory Cross-listed cs.NI Citations 512 Venue IEEE Network Last Checked 2 months ago
Abstract
Virtual Reality (VR) is expected to be one of the killer-applications in 5G networks. However, many technical bottlenecks and challenges need to be overcome to facilitate its wide adoption. In particular, VR requirements in terms of high-throughput, low-latency and reliable communication call for innovative solutions and fundamental research cutting across several disciplines. In view of this, this article discusses the challenges and enablers for ultra-reliable and low-latency VR. Furthermore, in an interactive VR gaming arcade case study, we show that a smart network design that leverages the use of mmWave communication, edge computing and proactive caching can achieve the future vision of VR over wireless.
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