Psychlab: A Psychology Laboratory for Deep Reinforcement Learning Agents
January 24, 2018 Β· Declared Dead Β· π arXiv.org
"No code URL or promise found in abstract"
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Authors
Joel Z. Leibo, Cyprien de Masson d'Autume, Daniel Zoran, David Amos, Charles Beattie, Keith Anderson, Antonio GarcΓa CastaΓ±eda, Manuel Sanchez, Simon Green, Audrunas Gruslys, Shane Legg, Demis Hassabis, Matthew M. Botvinick
arXiv ID
1801.08116
Category
cs.AI: Artificial Intelligence
Cross-listed
cs.NE,
q-bio.NC
Citations
81
Venue
arXiv.org
Last Checked
3 months ago
Abstract
Psychlab is a simulated psychology laboratory inside the first-person 3D game world of DeepMind Lab (Beattie et al. 2016). Psychlab enables implementations of classical laboratory psychological experiments so that they work with both human and artificial agents. Psychlab has a simple and flexible API that enables users to easily create their own tasks. As examples, we are releasing Psychlab implementations of several classical experimental paradigms including visual search, change detection, random dot motion discrimination, and multiple object tracking. We also contribute a study of the visual psychophysics of a specific state-of-the-art deep reinforcement learning agent: UNREAL (Jaderberg et al. 2016). This study leads to the surprising conclusion that UNREAL learns more quickly about larger target stimuli than it does about smaller stimuli. In turn, this insight motivates a specific improvement in the form of a simple model of foveal vision that turns out to significantly boost UNREAL's performance, both on Psychlab tasks, and on standard DeepMind Lab tasks. By open-sourcing Psychlab we hope to facilitate a range of future such studies that simultaneously advance deep reinforcement learning and improve its links with cognitive science.
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