FlashRL: A Reinforcement Learning Platform for Flash Games

January 26, 2018 Β· Declared Dead Β· πŸ› Norsk Informatikkonferanse

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Authors Per-Arne Andersen, Morten Goodwin, Ole-Christoffer Granmo arXiv ID 1801.08841 Category cs.AI: Artificial Intelligence Cross-listed cs.GT Citations 2 Venue Norsk Informatikkonferanse Last Checked 4 months ago
Abstract
Reinforcement Learning (RL) is a research area that has blossomed tremendously in recent years and has shown remarkable potential in among others successfully playing computer games. However, there only exists a few game platforms that provide diversity in tasks and state-space needed to advance RL algorithms. The existing platforms offer RL access to Atari- and a few web-based games, but no platform fully expose access to Flash games. This is unfortunate because applying RL to Flash games have potential to push the research of RL algorithms. This paper introduces the Flash Reinforcement Learning platform (FlashRL) which attempts to fill this gap by providing an environment for thousands of Flash games on a novel platform for Flash automation. It opens up easy experimentation with RL algorithms for Flash games, which has previously been challenging. The platform shows excellent performance with as little as 5% CPU utilization on consumer hardware. It shows promising results for novel reinforcement learning algorithms.
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