FlashRL: A Reinforcement Learning Platform for Flash Games
January 26, 2018 Β· Declared Dead Β· π Norsk Informatikkonferanse
"No code URL or promise found in abstract"
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Authors
Per-Arne Andersen, Morten Goodwin, Ole-Christoffer Granmo
arXiv ID
1801.08841
Category
cs.AI: Artificial Intelligence
Cross-listed
cs.GT
Citations
2
Venue
Norsk Informatikkonferanse
Last Checked
4 months ago
Abstract
Reinforcement Learning (RL) is a research area that has blossomed tremendously in recent years and has shown remarkable potential in among others successfully playing computer games. However, there only exists a few game platforms that provide diversity in tasks and state-space needed to advance RL algorithms. The existing platforms offer RL access to Atari- and a few web-based games, but no platform fully expose access to Flash games. This is unfortunate because applying RL to Flash games have potential to push the research of RL algorithms. This paper introduces the Flash Reinforcement Learning platform (FlashRL) which attempts to fill this gap by providing an environment for thousands of Flash games on a novel platform for Flash automation. It opens up easy experimentation with RL algorithms for Flash games, which has previously been challenging. The platform shows excellent performance with as little as 5% CPU utilization on consumer hardware. It shows promising results for novel reinforcement learning algorithms.
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