Caregiver Assessment Using Smart Gaming Technology: A Preliminary Approach

February 08, 2018 Β· Declared Dead Β· πŸ› IEEE International Conference on Fuzzy Systems

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Authors Garrett Goodman, Tanvi Banerjee, William Romine, Cogan Shimizu, Jennifer Hughes arXiv ID 1802.03051 Category cs.HC: Human-Computer Interaction Citations 2 Venue IEEE International Conference on Fuzzy Systems Last Checked 4 months ago
Abstract
As pre-diagnostic technologies are becoming increasingly accessible, using them to improve the quality of care available to dementia patients and their caregivers is of increasing interest. Specifically, we aim to develop a tool for non-invasively assessing task performance in a simple gaming application. To address this, we have developed Caregiver Assessment using Smart Gaming Technology (CAST), a mobile application that personalizes a traditional word scramble game. Its core functionality uses a Fuzzy Inference System (FIS) optimized via a Genetic Algorithm (GA) to provide customized performance measures for each user of the system. With CAST, we match the relative level of difficulty of play using the individual's ability to solve the word scramble tasks. We provide an analysis of the preliminary results for determining task difficulty, with respect to our current participant cohort.
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