The N-Tuple Bandit Evolutionary Algorithm for Game Agent Optimisation

February 16, 2018 ยท Declared Dead ยท ๐Ÿ› IEEE Congress on Evolutionary Computation

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Authors Simon M Lucas, Jialin Liu, Diego Perez-Liebana arXiv ID 1802.05991 Category cs.NE: Neural & Evolutionary Cross-listed cs.AI Citations 49 Venue IEEE Congress on Evolutionary Computation Last Checked 3 months ago
Abstract
This paper describes the N-Tuple Bandit Evolutionary Algorithm (NTBEA), an optimisation algorithm developed for noisy and expensive discrete (combinatorial) optimisation problems. The algorithm is applied to two game-based hyper-parameter optimisation problems. The N-Tuple system directly models the statistics, approximating the fitness and number of evaluations of each modelled combination of parameters. The model is simple, efficient and informative. Results show that the NTBEA significantly outperforms grid search and an estimation of distribution algorithm.
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