The N-Tuple Bandit Evolutionary Algorithm for Game Agent Optimisation
February 16, 2018 ยท Declared Dead ยท ๐ IEEE Congress on Evolutionary Computation
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Authors
Simon M Lucas, Jialin Liu, Diego Perez-Liebana
arXiv ID
1802.05991
Category
cs.NE: Neural & Evolutionary
Cross-listed
cs.AI
Citations
49
Venue
IEEE Congress on Evolutionary Computation
Last Checked
3 months ago
Abstract
This paper describes the N-Tuple Bandit Evolutionary Algorithm (NTBEA), an optimisation algorithm developed for noisy and expensive discrete (combinatorial) optimisation problems. The algorithm is applied to two game-based hyper-parameter optimisation problems. The N-Tuple system directly models the statistics, approximating the fitness and number of evaluations of each modelled combination of parameters. The model is simple, efficient and informative. Results show that the NTBEA significantly outperforms grid search and an estimation of distribution algorithm.
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