On Streaming Algorithms for the Steiner Cycle and Path Cover Problem on Interval Graphs and Falling Platforms in Video Games
February 23, 2018 Β· Declared Dead Β· π arXiv.org
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Authors
Ante ΔustiΔ, Stefan Lendl
arXiv ID
1802.08577
Category
cs.DS: Data Structures & Algorithms
Cross-listed
math.OC
Citations
1
Venue
arXiv.org
Last Checked
4 months ago
Abstract
We introduce a simplified model for platform game levels with falling platforms based on interval graphs and show that solvability of such levels corresponds to finding Steiner cycles or Steiner paths in the corresponding graphs. Linear time algorithms are obtained for both of these problems. We also study these algorithms as streaming algorithms and analyze the necessary memory with respect to the maximum number of intervals contained in another interval. This corresponds to understanding which parts of a level have to be visible at each point to allow the player to make optimal deterministic decisions.
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