Cost-benefit Analysis of Visualization in Virtual Environments
February 25, 2018 Β· Declared Dead Β· π IEEE Transactions on Visualization and Computer Graphics, 25(1), 2019
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Authors
Min Chen, Kelly Gaither, Nigel W. John, Brian McCann
arXiv ID
1802.09012
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.GR
Citations
0
Venue
IEEE Transactions on Visualization and Computer Graphics, 25(1), 2019
Last Checked
5 months ago
Abstract
Visualization and virtual environments (VEs) have been two interconnected parallel strands in visual computing for decades. Some VEs have been purposely developed for visualization applications, while many visualization applications are exemplary showcases in general-purpose VEs. Because of the development and operation costs of VEs, the majority of visualization applications in practice are yet to benefit from the capacity of VEs. In this paper, we examine this perplexity from an information-theoretic perspective. Our objectives are to conduct cost-benefit analysis on typical VE systems (including augmented and mixed reality, theatre-based systems, and large powerwalls), to explain why some visualization applications benefit more from VEs than others, and to sketch out pathways for the future development of visualization applications in VEs. We support our theoretical propositions and analysis using theories and discoveries in the literature of cognitive sciences and the practical evidence reported in the literatures of visualization and VEs.
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