Towards Cooperation in Sequential Prisoner's Dilemmas: a Deep Multiagent Reinforcement Learning Approach
March 01, 2018 Β· Declared Dead Β· π arXiv.org
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Authors
Weixun Wang, Jianye Hao, Yixi Wang, Matthew Taylor
arXiv ID
1803.00162
Category
cs.AI: Artificial Intelligence
Cross-listed
cs.GT,
cs.LG,
cs.MA
Citations
32
Venue
arXiv.org
Last Checked
4 months ago
Abstract
The Iterated Prisoner's Dilemma has guided research on social dilemmas for decades. However, it distinguishes between only two atomic actions: cooperate and defect. In real-world prisoner's dilemmas, these choices are temporally extended and different strategies may correspond to sequences of actions, reflecting grades of cooperation. We introduce a Sequential Prisoner's Dilemma (SPD) game to better capture the aforementioned characteristics. In this work, we propose a deep multiagent reinforcement learning approach that investigates the evolution of mutual cooperation in SPD games. Our approach consists of two phases. The first phase is offline: it synthesizes policies with different cooperation degrees and then trains a cooperation degree detection network. The second phase is online: an agent adaptively selects its policy based on the detected degree of opponent cooperation. The effectiveness of our approach is demonstrated in two representative SPD 2D games: the Apple-Pear game and the Fruit Gathering game. Experimental results show that our strategy can avoid being exploited by exploitative opponents and achieve cooperation with cooperative opponents.
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