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The Ethereal
The Dynamic Geometry of Interaction Machine: A Token-Guided Graph Rewriter
February 28, 2018 ยท The Ethereal ยท ๐ Log. Methods Comput. Sci.
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Authors
Koko Muroya, Dan R. Ghica
arXiv ID
1803.00427
Category
cs.LO: Logic in CS
Cross-listed
cs.PL
Citations
11
Venue
Log. Methods Comput. Sci.
Last Checked
2 months ago
Abstract
In implementing evaluation strategies of the lambda-calculus, both correctness and efficiency of implementation are valid concerns. While the notion of correctness is determined by the evaluation strategy, regarding efficiency there is a larger design space that can be explored, in particular the trade-off between space versus time efficiency. Aiming at a unified framework that would enable the study of this trade-off, we introduce an abstract machine, inspired by Girard's Geometry of Interaction (GoI), a machine combining token passing and graph rewriting. We show soundness and completeness of our abstract machine, called the \emph{Dynamic GoI Machine} (DGoIM), with respect to three evaluations: call-by-need, left-to-right call-by-value, and right-to-left call-by-value. Analysing time cost of its execution classifies the machine as ``efficient'' in Accattoli's taxonomy of abstract machines.
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