Agile Behaviour Design: A Design Approach for Structuring Game Characters and Interactions
March 05, 2018 Β· Declared Dead Β· π arXiv.org
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Authors
Swen E. Gaudl
arXiv ID
1803.01631
Category
cs.SE: Software Engineering
Citations
2
Venue
arXiv.org
Last Checked
4 months ago
Abstract
In this paper, a novel design methodology-Agile Behaviour Design-is presented that accommodates the requirements for developing complex game agents suitable for industrial environments. An essential part of the design approach is to support independent work of both designers and programmers by reducing bottleneck situations. The approach fosters the creation of more loose and fluid interactions between design and implementation, leaving more freedom for creative expression.
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