Continuous Affect Prediction Using Eye Gaze and Speech
March 05, 2018 Β· Declared Dead Β· π IEEE International Conference on Bioinformatics and Biomedicine
"No code URL or promise found in abstract"
Evidence collected by the PWNC Scanner
Authors
Jonny O'Dwyer, Ronan Flynn, Niall Murray
arXiv ID
1803.01662
Category
cs.HC: Human-Computer Interaction
Citations
8
Venue
IEEE International Conference on Bioinformatics and Biomedicine
Last Checked
4 months ago
Abstract
Affective computing research traditionally focused on labeling a person's emotion as one of a discrete number of classes e.g. happy or sad. In recent times, more attention has been given to continuous affect prediction across dimensions in the emotional space, e.g. arousal and valence. Continuous affect prediction is the task of predicting a numerical value for different emotion dimensions. The application of continuous affect prediction is powerful in domains involving real-time audio-visual communications which could include remote or assistive technologies for psychological assessment of subjects. Modalities used for continuous affect prediction may include speech, facial expressions and physiological responses. As opposed to single modality analysis, the research community have combined multiple modalities to improve the accuracy of continuous affect prediction. In this context, this paper investigates a continuous affect prediction system using the novel combination of speech and eye gaze. A new eye gaze feature set is proposed. This novel approach uses open source software for real-time affect prediction in audio-visual communication environments. A unique advantage of the human-computer interface used here is that it does not require the subject to wear specialized and expensive eye-tracking headsets or intrusive devices. The results indicate that the combination of speech and eye gaze improves arousal prediction by 3.5% and valence prediction by 19.5% compared to using speech alone.
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
π Similar Papers
In the same crypt β Human-Computer Interaction
R.I.P.
π»
Ghosted
R.I.P.
π»
Ghosted
Improving fairness in machine learning systems: What do industry practitioners need?
R.I.P.
π»
Ghosted
Identifying Stable Patterns over Time for Emotion Recognition from EEG
R.I.P.
π»
Ghosted
Questioning the AI: Informing Design Practices for Explainable AI User Experiences
R.I.P.
π»
Ghosted
Deep Learning for Sensor-based Human Activity Recognition: Overview, Challenges and Opportunities
R.I.P.
π»
Ghosted
Educational data mining and learning analytics: An updated survey
Died the same way β π» Ghosted
R.I.P.
π»
Ghosted
Federated Learning: Strategies for Improving Communication Efficiency
R.I.P.
π»
Ghosted
In-Datacenter Performance Analysis of a Tensor Processing Unit
R.I.P.
π»
Ghosted
Deep Convolutional Neural Networks for Computer-Aided Detection: CNN Architectures, Dataset Characteristics and Transfer Learning
R.I.P.
π»
Ghosted